

RNG in combat is grossly stacked against the player, and always in favor of the NPC combatants.A lot of cheap situations made to make you fail while masquerading as being a "choices matter" feature.NPCs are hilariously evil, greedy, untrustworthy, and always out to get you.Budget-friendly in cost and in required/recommended system specs.Some hilarious ways to find yourself dying, made out as a fool, or being separated from your money.More games should take inspiration from this. Incredibly funny and useful skill/ability descriptions.Multiple routes may be taken to beat the game.There is a good chance you won't like it, but since this is all intentional - we've taken an extra heavy-handed approach with its blackened design." Yet here I am, disappointed that I paid for a really over-cooked steak that has an impressive char-broiled aesthetic. I can't help but feel like this is akin to being told "Here's the really over-cooked steak you ordered. In complete fairness reading reviews, watching let's plays, playing the demo, or even the reading developer's own disclaimers - potential players have been warned that "there is a good chance that you won’t like it, precisely because we took too many liberties with the established design". The one thing both routes have in common is the smoke-and-mirrors masking the cheap game-ending situations it constantly throws your way. Go with the combat route, and you are faced with a stacked-against-you RNG-based combat which is difficult to the point of coming off as both brutal and cheap. It turns into a dialogue-heavy, point-and-click game where if you make the wrong choice you likely will be thrown into a combat situation where you will surely, and cheaply, die. What they don't mention is how incredibly simple the game becomes when you go for this non-combat route.

Rather unique in its approach, within The Age of Decadence you can 100% avoid all combat in the game by taking a more charismatic-stacked approach in your character build. This game is both very difficult and very easy. If there is anything you should do before buying, it is to play the demo. Tags: The few words that come to mind are: mediocre, unbalanced, dialogue-heavy, cheap. My advice before buying is - play the demo first. Choices in the game will keep you on your toes, that is until you realize the pattern of don't trust anyone, ever. Touted for being a game where "choices matter", the game somehow feels so linear - locking the player into a path chosen early on. It rather uniquely takes combat out from being the main focus and pits the player into a scenario where you can take different approaches. The Age of Decadence is a strangely unbalanced turn-based CRPG. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschĪ 2020 Review - The Age of Decadence (PC, 2015)./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits.

